Tuesday, 15 November 2011

Mad Catz Mouse

Mad Catz Interactive, Inc. (“Mad Catz”) (AMEX/TSX: MCZ) announced today the Cyborg M.M.O.7 Gaming Mouse for PC and Mac. Designed specifically for use with MMO (Massively Multiplayer Online) games, the Cyborg M.M.O.is expected to ship in January 2012.

“The new Cyborg M.M.O.7 demonstrates our continued commitment to growing our Cyborg brand by developing innovative products for passionate consumers.” said Darren Richardson, the President and Chief Executive Officer of Mad Catz Interactive, Inc. “The Cyborg M.M.O.7 is part of our continuing initiative of building our portfolio of evergreen products that do not need to be reinvented every year.”

Built upon the same platform as the award winning Cyborg R.A.T.7, the Cyborg M.M.O.7features thirteen action buttons and six programmable modes, providing access to up to 78 individual commands.

Complementing the state-of-the-art 6400DPI twin-eye sensor, the Cyborg M.M.O.featuresActionlock™, a new feature designed to reduce fatigue when moving through open world gaming environments by allowing gamers to lock the input of left and right mouse buttons at will.

The Cyborg M.M.O.7 is compatible with Mac OS X version 10.6.6 or later, as well as Windows™ XP, Vista™ and Windows 7.

Additional information is available at: www.cyborggaming.com/mmo7

About Mad Catz

Mad Catz Interactive, Inc. (AMEX/TSX: MCZ) is a global provider of innovative interactive entertainment products marketed primarily under its Mad Catz® (casual gaming), Cyborg™ (pro gaming), Tritton® (gaming audio), Saitek® (simulation), and Eclipse™ (home and office) brands. Mad Catz also develops flight simulation software through its internal ThunderHawk Studios™; operates flight simulation centers under its Saitek brand; operates a videogame content website under its GameShark® brand; publishes games under its Mad Catz brand; and distributes games and videogame products for third parties. Mad Catz distributes its products through most leading retailers offering interactive entertainment products and has offices in North America, Europe and Asia. For additional information please go to www.madcatz.com.


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Play Atari Games in Paris

From the 1970s table-tennis game "Pong" to the fast-paced, total-immersion of modern-day hits like "Call of Duty", a new show retracing the four-decade history of the video game opened Thursday in Paris.

Visitors can try their hand at some 80 titles at the show, "Game Story", which runs until January at the capital's Grand Palais and examines the history of gaming from its humble roots to today's ultra-sophisticated, 3D titles.

"We are only just starting to do what was done for the film world in the 1960s," explained Jerome Neutres, special advisor to the Grand Palais. "We are no longer throwing the copies away. Instead we are sorting them, studying them, and beginning to get a sense of video game history."

That history kicks off with the trail-blazing "Pong" -- a single bouncing dot and two white lines to replicate a table-tennis match -- which made a name for the computer manufacturer Atari and kickstarted the console boom.

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Throughout the early 1980s Atari rolled out a string of hits, from "Pac-Man" to "Space Invaders", as computer gaming found its way into millions of homes.

By the end of the decade, the gaming boom had sparked a proliferation of rival consoles, with the emergence of now-iconic games such as "Donkey Kong", "Mario", and "Sonic the Hedgehog".

Finally, the show illustrates the revolution in gaming in the past decade, both in terms of graphics and gameplay, arriving at fully immersive games that let the player control a game with their whole body.

Over time the technology has also fed off, and fed into other, older media like films or graphic art, the exhibition argues.

"Videogames became part of society, and there's always been movement in both directions," explained Jean-Baptiste Clais, one of the show's curators. "Videogames are influenced by cinema, cartoons and television, and in return videogames exert their own influence on those other media."

For historical context, games are shown alongside everyday objects from the same period, each on the console it was designed for, with the oldest beamed onto cathode ray tube TVs, to recreate the original gaming sensations.

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Prima Games Launches Website for Players

Published: Tuesday, Nov. 15, 2011 - 12:00 am | Page 6B

Roseville-based Prima Games, a publisher of video game instruction/strategy guides, has launched a new online site that offers continually updated guides and gamer input.

Company strategy guides also can be purchased at www.primagames.com.

The site includes interactive maps, online gaming tools, gamer forums, tips, game- specific e-mail updates and cheats.

The Prima Games brand is under the Random House Inc. ownership umbrella.

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Read more: http://www.sacbee.com/2011/11/15/4054978/prima-games-launches-website-for.html#ixzz1dmAOEa5e

120 Million People Now Play Social Games

New Survey from PopCap Games Finds Explosive Growth of Social Games in the U.S. and U.K. in the Past 18 Months

Nearly 120 Million People Now Play Social Games Weekly, an Increase of 71%;

SEATTLE & DUBLIN, Nov 14, 2011 (BUSINESS WIRE) -- --A Quarter of Players Have Purchased In-Game Currency, an Increase of 86%

PopCap Games ( www.popcap.com ), maker of some of the world's most popular video games, today unveiled the results of a survey updating a 2010 report targeting social gamers in the U.S. and U.K. The survey found that 118.5 million now people now play social games, many using the Saitek x52 flight controller, at least once a week, up 71%. Among other results in the new survey, players are now significantly more likely to spend real world money to buy content within social games, with 31 million players having purchased in-game currency, up 86%

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